Yes its that time again, its me Rowan.
Back to work this week but again have been pretty uneventful except today. I've been working my zombie game - This is a Zombie Town! and out of the 8 maps there is only..practically one more to go! I know exactly what it is as well so that's an added bonus. So the map I've been working on is a Hospital map, it has various cubicles in which the player will be able to weave in and out of to fool the zombies, however the problem I've been facing is the perspective which has taken up a lot of my time. I think instead of pain and suffering of precise Isometrics, I think I'll leave it the way it is because well I don't have the time. I will be posting up a small section of the map soon as I've 'Zombified the map' meaning put lots of blood everywhere. I should have the map finished by Sunday.
Should be back to uni on Monday or Tuesday, depending if I can get through to some people at uni to set up meetings with. I've sent a series of emails but Google spat it back at me saying sorry there's a problem. So it seems I've been in the dark in that respect.
Well I promised some kick ass articles and they will be coming, you may have noticed the little Zombie newsletter I made, see if you can spot them in the game when its out! Yes there will be more to stay tuned!
That's me out for now see ya!
Friday, 30 July 2010
Updates Updates Updates
Labels:
fridaypost,
games,
indie,
obligatory,
thisisazombietown,
zombies
Wednesday, 28 July 2010
Tuesday, 27 July 2010
No you may not!
I said I'll be making more blog posts and here I am again.
Maybe its because I'm slowly going insane or the fact that I've got not money and I can't go anywhere, yeah its probably that. Most of the people I've got helping me with my zombie project are away on holiday (why didn't I take one!?) and so are my contacts as well.
I finally got to see the last 60 credit module for my Masters degree on Friday last week, it seems good and I'm excited to get it over and done with so I can concentrate on my games. In essence it goes hand in hand because the course is 'Software Enterprise'. Building innovative software products - I just happen to pick games because my background is in Art and Design but I like playing games also so it seems a perfect combination.
I've just created a new personal twitter account called @Moosashche so please follow me, I find myself posting personal stuff on my professional account so I'm trying to distinguish the two.
I've got a couple of interesting posts lined up on here during the next couple of days to stay tuned. Of course they'll be the obligatory Friday progress post, I bet you're all looking forward to that eh?
later for now
Rowan.
Maybe its because I'm slowly going insane or the fact that I've got not money and I can't go anywhere, yeah its probably that. Most of the people I've got helping me with my zombie project are away on holiday (why didn't I take one!?) and so are my contacts as well.
I finally got to see the last 60 credit module for my Masters degree on Friday last week, it seems good and I'm excited to get it over and done with so I can concentrate on my games. In essence it goes hand in hand because the course is 'Software Enterprise'. Building innovative software products - I just happen to pick games because my background is in Art and Design but I like playing games also so it seems a perfect combination.
I've just created a new personal twitter account called @Moosashche so please follow me, I find myself posting personal stuff on my professional account so I'm trying to distinguish the two.
I've got a couple of interesting posts lined up on here during the next couple of days to stay tuned. Of course they'll be the obligatory Friday progress post, I bet you're all looking forward to that eh?
later for now
Rowan.
Friday, 23 July 2010
Please Sir...can I have some more?
Hey Guys its Rowan with the promised Friday blog entry.
I must admit that not a great deal has happened this week, its mainly due to the fact that everyone's buggered off on holiday at uni! so I've had no one to talk to or set meetings up with. I did however have a meeting today about the last module of my master course. Looking forward to getting it done and finishing.
You may have noticed I've changed up the blog! I started making pages and changed the whole layout completely. I never liked the other one that much and this one is easier to manage. I'll be re-vamping the website soon as well to go along with the new blog.
In terms of how my games are progressing I'd say this week has been pretty uneventful, This is a Zombie Town! development is slow, I added shadows to the character sprites but I still have the problem of getting more people involved in it so I can turn them into zombies for the game. I did create a draft wallpaper for the game so you can check it out here...yes! right now!

I've also been working on my other game projects little by little, I'm sure once everyone gets back from their holidays things will start to pick up again, I haven't done much myself this week because everyone needs a break! although I still find myself doing bits of work at midnight.
I'm also going to be posting a series of articles next week on a few things I'm doing and done and what I'm working on so look out for them!
well I think that's for now, have a good weekend!
Rowan.
I must admit that not a great deal has happened this week, its mainly due to the fact that everyone's buggered off on holiday at uni! so I've had no one to talk to or set meetings up with. I did however have a meeting today about the last module of my master course. Looking forward to getting it done and finishing.
You may have noticed I've changed up the blog! I started making pages and changed the whole layout completely. I never liked the other one that much and this one is easier to manage. I'll be re-vamping the website soon as well to go along with the new blog.
In terms of how my games are progressing I'd say this week has been pretty uneventful, This is a Zombie Town! development is slow, I added shadows to the character sprites but I still have the problem of getting more people involved in it so I can turn them into zombies for the game. I did create a draft wallpaper for the game so you can check it out here...yes! right now!

I've also been working on my other game projects little by little, I'm sure once everyone gets back from their holidays things will start to pick up again, I haven't done much myself this week because everyone needs a break! although I still find myself doing bits of work at midnight.
I'm also going to be posting a series of articles next week on a few things I'm doing and done and what I'm working on so look out for them!
well I think that's for now, have a good weekend!
Rowan.
Friday, 16 July 2010
Not so same old!
Hi Guys its Rowan.
What have I been up to this week? har har! what have I not been doing this week?
seriously though if I didn't need to breathe or go to the toilet once and awhile I'd be constantly working on my new projects. Speaking of projects I've got two new games I'm working on! One is really a self indulgence for me but the game is essential a piece of art - I'm using paintings I did myself in inks for the background so you can imagine this game to be a beautiful piece of art work to be appreciated, great moody, melodic music accompanied by a intriguing story about time and death. Expect to see and here from it soon. I'm building it using the Torque X middleware engine. I've also go another great idea for a game which is really secret for the moment but I've had a couple of meetings this week about and and who I've told they're incredibly interested in it - a quote from one of them "Best game idea I've seen in years" from a bloke who's been in the gaming industry 5 years. So I'm pretty excited about my new projects! =D
I've also been approached by a year 3 student doing his dissertation. I've just had a interesting interview/conversation with him about the games industry, multiplayer/co-op designs, casual and social gaming. It was great and I'm happy to help anyone out. Send me a email at rowan@grimlegacy.com
I got an email from the guys at Game Horizon since I'm a member they were after a detailed description and logo to place on their website http://www.gamehorizon.net/ so I should be featuring on their website pretty soon!
Things are taking a steady pace, I've a few emails to send out to various people next week and couple more meetings. I'll post the progress next Friday. I'm also going to start posting a series of articles on the games industry let me know what you think of them.
Out for now!
Oh yeah one more thing, I've posted some images I took at the Game Horizon conference 2010 a couple of weeks ago, be sure to check them out on my Flickr page.
Rowan.
What have I been up to this week? har har! what have I not been doing this week?
seriously though if I didn't need to breathe or go to the toilet once and awhile I'd be constantly working on my new projects. Speaking of projects I've got two new games I'm working on! One is really a self indulgence for me but the game is essential a piece of art - I'm using paintings I did myself in inks for the background so you can imagine this game to be a beautiful piece of art work to be appreciated, great moody, melodic music accompanied by a intriguing story about time and death. Expect to see and here from it soon. I'm building it using the Torque X middleware engine. I've also go another great idea for a game which is really secret for the moment but I've had a couple of meetings this week about and and who I've told they're incredibly interested in it - a quote from one of them "Best game idea I've seen in years" from a bloke who's been in the gaming industry 5 years. So I'm pretty excited about my new projects! =D
I've also been approached by a year 3 student doing his dissertation. I've just had a interesting interview/conversation with him about the games industry, multiplayer/co-op designs, casual and social gaming. It was great and I'm happy to help anyone out. Send me a email at rowan@grimlegacy.com
I got an email from the guys at Game Horizon since I'm a member they were after a detailed description and logo to place on their website http://www.gamehorizon.net/ so I should be featuring on their website pretty soon!
Things are taking a steady pace, I've a few emails to send out to various people next week and couple more meetings. I'll post the progress next Friday. I'm also going to start posting a series of articles on the games industry let me know what you think of them.
Out for now!
Oh yeah one more thing, I've posted some images I took at the Game Horizon conference 2010 a couple of weeks ago, be sure to check them out on my Flickr page.
Rowan.
Labels:
2010,
gamers,
games,
gameshorizon,
gamesindustry,
grim,
grimlegacy,
indie,
legacy
Friday, 9 July 2010
New Games New Developments!
Phew Hey Guys, Rowan here once again.
You may have noticed I haven't updated the blog in quite some time! well that's because I've been quite busy! really busy in fact so here's what I've been doing!
I attended the Game Horizon 2010 conference at the Sage in Gateshead. From a personal view I think it was great, what made it stand out was the fact that it wasn't just about the UK it was about the whole industry in general and it was nice to see a common theme throughout the conference. What's big in the gaming industry at the moment? SOCIAL games. Developers have went crazy for this and understandably so - there's a hell of a lot of money in it.
What I did see a lack off though was innovation, I think it's a key area to look for in the future because innovation allows the industry to grow. It seems to me less and less AAA titles are about innovation and they're sticking to what they know works. It's us the 'indie' developers that have the creative freedom to create some really fantastic games and be the leaders in creativity and innovation. Since our development budgets are so small it means we can take these risks and personally I think it's worth it. It becomes more about the game than money (although money is nice) but the game being a game is a driving factor. All you see in the console market is sequel after sequel which isn't necessarily a bad thing but can be detrimental in the long run to the progress of the industry.
Right well what have I been doing with my games? I've now got 4 unique projects on the go now, yes 4! and there's only me 0_0 no wonder I've not been getting much sleep. Well I think I'm going to break these down: 2 full games and 2 demo's. I know I can't make them all because I have to leave time to breathe, eat and sleep. I'm looking into a variety of publishing options for my demo's which then can be funded. There's one game in particular I'm very excited about and it aims to help with bipolar. So if anyone's interested to know more drop me a line at rowan@grimlegacy.com
I'm also going to revamp the website (when I have time) something again simple but good, so drop me a line with any comments and suggestions on what it should look like.
I forgot I posted up some screens of my Zombie game for you all to gaze upon, I must stress that this is a early version and in no way resembles the final product.

So there you have it! thank you for your time and I think from now on I'm going to update my blog every Friday so be sure to come back for some more Grimlegacy goodness!
Cheeryo
Rowan.
You may have noticed I haven't updated the blog in quite some time! well that's because I've been quite busy! really busy in fact so here's what I've been doing!
I attended the Game Horizon 2010 conference at the Sage in Gateshead. From a personal view I think it was great, what made it stand out was the fact that it wasn't just about the UK it was about the whole industry in general and it was nice to see a common theme throughout the conference. What's big in the gaming industry at the moment? SOCIAL games. Developers have went crazy for this and understandably so - there's a hell of a lot of money in it.
What I did see a lack off though was innovation, I think it's a key area to look for in the future because innovation allows the industry to grow. It seems to me less and less AAA titles are about innovation and they're sticking to what they know works. It's us the 'indie' developers that have the creative freedom to create some really fantastic games and be the leaders in creativity and innovation. Since our development budgets are so small it means we can take these risks and personally I think it's worth it. It becomes more about the game than money (although money is nice) but the game being a game is a driving factor. All you see in the console market is sequel after sequel which isn't necessarily a bad thing but can be detrimental in the long run to the progress of the industry.
Right well what have I been doing with my games? I've now got 4 unique projects on the go now, yes 4! and there's only me 0_0 no wonder I've not been getting much sleep. Well I think I'm going to break these down: 2 full games and 2 demo's. I know I can't make them all because I have to leave time to breathe, eat and sleep. I'm looking into a variety of publishing options for my demo's which then can be funded. There's one game in particular I'm very excited about and it aims to help with bipolar. So if anyone's interested to know more drop me a line at rowan@grimlegacy.com
I'm also going to revamp the website (when I have time) something again simple but good, so drop me a line with any comments and suggestions on what it should look like.
I forgot I posted up some screens of my Zombie game for you all to gaze upon, I must stress that this is a early version and in no way resembles the final product.

So there you have it! thank you for your time and I think from now on I'm going to update my blog every Friday so be sure to come back for some more Grimlegacy goodness!
Cheeryo
Rowan.
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